
February 28 - March 02, 2026
International Conference on Computer Vision and Graphics
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Overview
The Ninth International Conference on Computer Graphics and Virtuality (ICCGV 2026) will take place in Chengdu, China, from February 28 to March 2, 2026. The conference will feature keynote lectures, oral presentations, poster presentations, and online presentations, covering all aspects of computer graphics and virtuality.
Call for Papers: ICCGV 2026
Submissions of papers for oral and poster presentations covering all aspects of Computer Graphics and Virtuality are welcome from scientists, engineers, researchers and practitioners world-wide. We are striving to ensure the broadest possible coverage of recent advances. In order for the scientific committee to develop appropriate oral and poster sessions for the program, we strongly encourage you to submit your abstract or full paper online.
Topics of Interest
- Computer Graphics
- Images processing and computer vision
- Rendering including real-time rendering, illumination, photo-realistic graphics
- Computational photography
- Graphics hardware, GPU, and hardware-related techniques
- Image-based computer graphics
- Geometric modeling, CAD, Simulation, Computer animation
- image processing
- Geometric data processing, GIS, BigData modeling and processing
- Segmentation, Object Retrieval
- Information visualization
- Computer graphics and visualization
- Scientific visualization, massive and BigData visualization
- Computer vision
- Virtual reality environments / augmented reality / mixed reality
- Image scanning, display and printing
- Volume graphics, semi-transparent media
- Machine learning, computer graphics, biological vision
- User interface design, and human-computer interaction, and advanced interaction
- Storage and retrieval
- Tracking and sensing
- Input devices for VR/AR/MR
- Advanced display technology
- Immersive projection technology
- Haptics, audio, and other non-visual interfaces
- Modeling and simulation
- Computer graphics techniques for VR/AR/MR
- Virtual humans and avatars
- Multi-user and distributed VR/AR/MR
- VR systems and toolkits
- Locomotion and navigation in virtual environments
- User studies and evaluation
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Applications of VR/AR/MR
- Ethical issues in VR/AR/MR
- Interactive storytelling in 360° videos
- 3D interaction for VR/AR/MR
- 3DUI metaphors for VR/AR/MR
- Mobile, Desktop or Hybrid 3DUIs
- Non-fatiguing 3DUIs
- Evaluation methods for 3DUIs
- Empirical studies of 3DUIs
- Applications of 3DUIs: Games, entertainment, CAD, education, etc.
Submission Method
Please log in the Online Submission System and submit your full paper or abstract before the submission deadline.
Important Dates
- Paper Submission Deadline: September 30, 2025
- Paper Acceptance Notification: October 30, 2025
- Camera Ready Paper Submission: November 15, 2025
- Registration Deadline: November 15, 2025
Publication
After a careful reviewing process, all accepted papers after proper registration and presentation will be published in the ICCGV 2026 Conference Proceedings, which will be submitted to be indexed by Ei Compendex, Scopus.
Important Dates
Conference Dates
Conference Date
February 28, 2026 → March 2, 2026
- September 16, 2024 - September 18, 2024
Submission
Paper Submission Deadline
September 30, 2025
Notification
Paper Acceptance Notification
October 30, 2025
Camera-Ready
Camera Ready Paper Submission
November 15, 2025
Registration
Registration Deadline
November 15, 2025
Source Rank
Source: CORE2023
Rank: National: Poland
Field of Research: Computer vision and multimedia computation, Graphics, augmented reality and games, Artificial intelligence, No longer used