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5月26日 - 2025年5月29日

排名: National: Czecholslovakia (CORE2023)Hybrid

International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision

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概览

The 33rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2025) will be held in a hybrid mode, with physical attendance preferred, from May 26-29, 2025, in Pilsen, Czech Republic. The conference is in cooperation with the Eurographics Association, ACM, and SIGGRAPH, and supported by the University of West Bohemia, IFIP TC5 WG 5.10, and NVIDIA (Czech Rep.). It will feature keynote speakers and cover various topics in computer graphics, visualization, and computer vision.

论文征集

WSCG 2025: Call for Papers

The 33rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2025) will be held in Pilsen (Plzen), Czech Republic, from May 26 - 29, 2025, at the Primavera Hotel & Congress Center.

Mode of Participation

The conference will be held in HYBRID mode, but physical attendance is preferred. Online presentation is possible, especially for participants from distant countries.

Cooperation and Support

  • In cooperation with the Eurographics Association, ACM and SIGGRAPH.
  • Supported by the University of West Bohemia, IFIP TC5 WG 5.10 and NVIDIA (Czech Rep.).

Keynote Speakers

Main Topics

  • Computer graphics
  • Scientific visualization
  • Medical visualization
  • Computer vision
  • Image processing
  • Pattern recognition
  • GPU graphics
  • Rendering and animation
  • Virtual reality
  • Haptic systems
  • Medical imaging
  • Graphical human-computer interfaces
  • Graphical interaction
  • Computational photography
  • Data compression for graphics
  • Image-based rendering
  • Physically based modeling
  • Mathematical methods for graphics and vision
  • Geometric modeling
  • Shape analysis
  • Shape modelling
  • Shape retrieval
  • Surface and volume parameterization
  • Parallel graphics
  • CAD, CAGD and GIS systems
  • Related applications and topics.

Submissions

Contribution Types

  • Full papers (up to 10 pages A4) - 20 min. presentation
  • Short papers (up to 10 pages A4) - 15 min. presentation
  • Posters (up to 4 pages A4) - must be presented orally (in presence or online)

Important Dates

  • Workshop or special session proposal: December 10, 2024 (acceptance decision by January 10, 2025)
  • Abstract submission (recommended): January 30, 2025
  • Paper submission (formatted full text, EXTENDED): March 17, 2025
  • Acceptance decision (expected, EXTENDED): April 15, 2025
  • Final version submission: April 25, 2025
  • Conference fee payment: April 30, 2025
  • Conference Dates: May 26 - 29, 2025

Registration and Fees

  • Authors are registered automatically based on conference fee payment.
  • Conference fee payment by April 30, 2025.
  • Overlimit pages (max. 4 pages A4 above the limit) incur an additional fee: 20 EUR/page.
  • For registration and payment details, please visit: https://www.wscg.cz/inpage/registration/

Publication

Accepted and presented papers will be published in:

  • Journal of WSCG, ISSN 1213-6972 (best selected papers)
  • Computer Science Research Notes (CSRN), ISSN 2464-4617 (conference proceedings)

Both will be sent for indexing to WoS/ISI/Clarivate, Scopus, EI Compendex, Google Scholar, and other prestigious indexes.

All papers will receive an individual DOI and will be available online at the WSCG WEB site with no access restriction: http://wscg.zcu.cz/DL/wscg_DL.htm.

Contact Information

  • Conference office:
  • Conference Chair:
    • Vaclav Skala
    • University of West Bohemia, Plzen, Czech Republic

重要日期

会议日期

Conference Date

2025年5月26日2025年5月29日

曾为:
  • 待定

投稿

Workshop or special session proposal

2024年12月10日

Abstract submission

2025年1月30日

Paper submission (formatted full text)

2025年3月17日

通知

Acceptance decision (expected)

2025年4月30日

终稿

Final version submission

2025年4月25日

其他日期

Conference fee payment

2025年4月30日

来源排名

来源: CORE2023

排名: National: Czecholslovakia

研究领域: Graphics, augmented reality and games, Computer vision and multimedia computation

地图

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