logo

1월 20일 - 2026년 1월 27일

순위: Australasian C (CORE2023)Offline

Interactive Entertainment

업데이트: 8 days ago
0.0 (0 평점)

아직 팔로워가 없습니다.

개요

The 40th Annual AAAI Conference on Artificial Intelligence (AAAI-26) will be held in Singapore from January 20-27, 2026. The conference aims to promote research in AI and foster scientific exchange. AAAI-26 will feature technical paper presentations, special tracks, invited speakers, workshops, tutorials, and more, with a theme of creating collaborative bridges within and beyond AI, emphasizing AI for social impact and responsible AI.

논문 모집

AAAI-26: Main Technical Track Call for Papers

The 40th AAAI Conference on Artificial Intelligence (AAAI-26) will take place in Singapore EXPO from January 20 to January 27, 2026.

The conference theme is to create collaborative bridges within and beyond AI, with an emphasis on AI for social impact and responsible AI.

Submission Tracks

  • Main Technical Track
  • Special Track on AI Alignment
  • Special Track on AI for Social Impact
  • Demonstration Program
  • EAAI-26
  • IAAI-26
  • New Faculty Highlights
  • Senior Member Presentation Track
  • Tutorial and Lab Forum
  • Workshops

Topics

AAAI-26 welcomes submissions reporting research that advances artificial intelligence, broadly conceived. The conference scope includes machine learning, natural language processing, computer vision, data mining, multiagent systems, knowledge representation, human-in-the-loop AI, search, planning, reasoning, robotics and perception, and ethics. Work that cuts across technical areas of AI, bridges between AI and related research areas (e.g., neuroscience, cognitive science), or develops AI techniques in the context of important application domains (e.g., healthcare, sustainability, transportation, and commerce) is expressly encouraged.

Review Process

  • Two-phase reviewing for the Main Track: Phase 1 includes two human reviews supplemented by one AI-generated, non-decisional review. Phase 2 involves additional reviews for papers not rejected in Phase 1, followed by an author response window. Metareview and disposition decisions follow the author response period.
  • AAAI-26 is an in-person conference.

Submission Guidelines

  • Submissions may consist of up to 7 pages of technical content plus additional pages solely for references.
  • Authors may submit supplementary material (technical appendix, multimedia, code and data), but reviewers are not required to review it.
  • All authors must complete a reproducibility checklist.
  • Authors are expected to be available to review (light load).

Important Dates (Anywhere on Earth - UTC-12)

  • Open Review submission site opens for author registration: June 18, 2025
  • Open Review submission site opens for paper submission: June 25, 2025
  • Abstracts due: July 25, 2025
  • Full papers due: August 1, 2025
  • Supplementary material and code due: August 4, 2025
  • Notification of Phase 1 rejections: September 8, 2025
  • Author feedback window: October 2-8, 2025
  • Notification of final acceptance or rejection (Main Technical Track): November 3, 2025
  • Submission of camera-ready files (Main Technical Track): November 13, 2025
  • AAAI-26 Conference: January 20-27, 2026

Author Responsibilities and AI Use

  • Authors may judiciously use generative AI tools, but remain fully responsible for all submitted material.
  • Plagiarism, non-existent references, or violations of the AAAI Code of Professional Ethics and Conduct will be subject to sanctions.
  • Papers including AI-generated text are prohibited unless presented as part of an experimental analysis.
  • AI systems cannot be authors or citable sources.

Contact Information

중요 일정

컨퍼런스 날짜

Conference Date

2026년 1월 20일2026년 1월 27일

제출

Paper Abstract Submission Deadline

2025년 7월 25일

Full papers due

2025년 8월 1일

결과 통보

Notification of final acceptance or rejection (Main Technical Track)

2025년 11월 3일

최종본

Submission of camera-ready files (Main Technical Track)

2025년 11월 13일

출처 순위

출처: CORE2023

순위: Australasian C

연구 분야: Graphics, augmented reality and games, Human-centred computing

지도

Loading feedback section...