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8月10日 - 2026年8月10日

ランク: C (CORE2023)Hybrid

International Conference on the Foundations of Digital Games

更新日時: 4 days ago
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概要

The 21st annual Foundations of Digital Games (FDG) conference invites researchers, educators, and practitioners to submit original research contributions. We welcome submissions in the form of full and short papers, posters, demos, doctoral consortium applications, and proposals for panels, competitions, and workshops. FDG invites contributions from within and across any discipline committed to advancing knowledge on the foundations of games, including computer science, engineering, mathematics, natural sciences, humanities, social sciences, arts, and design . Theme: Research through GamEs; Research for Games. The special theme for FDG 2026 is “Research through Games; Research for Games.” This theme highlights a core strength of FDG: bridging the gap between scientific and humanistic approaches to games research by exploring the dual role of games as both objects of study and powerful tools for discovery. Research through Games recognizes that games are unique, controlled systems—or “petri dishes” —where we can experiment with and learn about human psychology, behaviour, culture, and social dynamics. They act as observable environments for understanding the human condition. We invite submissions exploring this facet, such as: Analytics and AI research using player data to model human decision-making or building believable agents to simulate human behaviour. Research on Games Beyond Entertainment demonstrating how serious games can serve as effective experimental models for learning, health, or civic engagement. Design and development work that creates novel mechanics specifically to elicit and observe particular human responses or socio-cultural phenomena. Research for Games focuses on the analysis, design, and development of games themselves. By critically examining games and advancing the technologies and practices used to create them, we can build more engaging, effective, and meaningful experiences. We encourage submissions focused on this aspect, including: Technical contributions that provide new tools, engines, and platforms (e.g., in VR/AR) for creating more sophisticated and compelling games. Humanities-informed criticism that treats games to analyse how they cultivate, reflect, and challenge societal norms, ideologies, and cultural values. Research that furthers the practice of game design through the scholarly examination of game-making practices, patterns, mechanics, and aesthetics. While all work related to digital games is welcome, special consideration will be given to submissions that relate to this year’s theme. Themes are open to interpretation; if you believe your work falls under this theme, please mark it as such on the submission portal. PAPER SUBMISSIONS FDG invites authors to submit papers reporting new research. Submissions must be anonymized by removing any identifying author and institution information. Papers must be submitted in the ACM SIGCONF version of the ACM Master Template . The length of a paper should be commensurate with the contribution of the paper. • Full Papers: Full papers can be up to ten pages in length, excluding references and appendices. Two columns. • Short Papers/Late-Breaking Papers: ACM Extended abstract format, portrait. Up to six pages, one column or four pages, two columns in length, including references. • Abstracts: Abstract-only submissions should be submitted to the “Abstract” track, regardless of thematic area, and may be up to five-hundred words. Accepted abstracts will not be published in the conference proceedings, but abstract authors will be given an opportunity to give an oral presentation of their work at the conference. When submitting, authors will be asked to select one of the conference’s tracks. Please note that for regular papers, you are required to submit an abstract first to register your submission. The reviewing process is double-anonymised . Papers will receive three reviews along with a meta-review from the Track Chair. Authors will have an opportunity to provide a response to the initial reviews before final decisions are made. All authors are asked to review at least one paper for the tracks to which they have submitted. Appendices should be kept short and concise to ensure readability. They will not be considered during review. Remote participations: FDG’26 will feature hybrid sessions allowing for remote presentations.

論文募集

The 21st annual Foundations of Digital Games (FDG) conference invites researchers, educators, and practitioners to submit original research contributions. We welcome submissions in the form of full and short papers, posters, demos, doctoral consortium applications, and proposals for panels, competitions, and workshops. FDG invites contributions from within and across any discipline committed to advancing knowledge on the foundations of games, including computer science, engineering, mathematics, natural sciences, humanities, social sciences, arts, and design . Theme: Research through GamEs; Research for Games. The special theme for FDG 2026 is “Research through Games; Research for Games.” This theme highlights a core strength of FDG: bridging the gap between scientific and humanistic approaches to games research by exploring the dual role of games as both objects of study and powerful tools for discovery. Research through Games recognizes that games are unique, controlled systems—or “petri dishes” —where we can experiment with and learn about human psychology, behaviour, culture, and social dynamics. They act as observable environments for understanding the human condition. We invite submissions exploring this facet, such as: Analytics and AI research using player data to model human decision-making or building believable agents to simulate human behaviour. Research on Games Beyond Entertainment demonstrating how serious games can serve as effective experimental models for learning, health, or civic engagement. Design and development work that creates novel mechanics specifically to elicit and observe particular human responses or socio-cultural phenomena. Research for Games focuses on the analysis, design, and development of games themselves. By critically examining games and advancing the technologies and practices used to create them, we can build more engaging, effective, and meaningful experiences. We encourage submissions focused on this aspect, including: Technical contributions that provide new tools, engines, and platforms (e.g., in VR/AR) for creating more sophisticated and compelling games. Humanities-informed criticism that treats games to analyse how they cultivate, reflect, and challenge societal norms, ideologies, and cultural values. Research that furthers the practice of game design through the scholarly examination of game-making practices, patterns, mechanics, and aesthetics. While all work related to digital games is welcome, special consideration will be given to submissions that relate to this year’s theme. Themes are open to interpretation; if you believe your work falls under this theme, please mark it as such on the submission portal. PAPER SUBMISSIONS FDG invites authors to submit papers reporting new research. Submissions must be anonymized by removing any identifying author and institution information. Papers must be submitted in the ACM SIGCONF version of the ACM Master Template . The length of a paper should be commensurate with the contribution of the paper. • Full Papers: Full papers can be up to ten pages in length, excluding references and appendices. Two columns. • Short Papers/Late-Breaking Papers: ACM Extended abstract format, portrait. Up to six pages, one column or four pages, two columns in length, including references. • Abstracts: Abstract-only submissions should be submitted to the “Abstract” track, regardless of thematic area, and may be up to five-hundred words. Accepted abstracts will not be published in the conference proceedings, but abstract authors will be given an opportunity to give an oral presentation of their work at the conference. When submitting, authors will be asked to select one of the conference’s tracks. Please note that for regular papers, you are required to submit an abstract first to register your submission. The reviewing process is double-anonymised . Papers will receive three reviews along with a meta-review from the Track Chair. Authors will have an opportunity to provide a response to the initial reviews before final decisions are made. All authors are asked to review at least one paper for the tracks to which they have submitted. Appendices should be kept short and concise to ensure readability. They will not be considered during review. Remote participations: FDG’26 will feature hybrid sessions allowing for remote presentations.

重要な日付

カンファレンス日程

Conference Date

2026年8月10日

以前:
  • 2025年4月15日 - 2025年4月18日

情報源ランク

情報源: CORE2023

ランク: C

研究分野: Graphics, augmented reality and games, Human-centred computing, 使用されていません

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