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26 août - 29 août 2025

Classement: C (CORE2023)Offline

Conference on Games

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The IEEE Conference on Games (IEEE CoG) is a leading scientific research venue for game researchers and practitioners. IEEE CoG 2025 will take place at the University of Lisbon in Lisbon, Portugal, from August 26th to 29th. The conference invites submissions related to all aspects of games and game development.

Appel à communications

IEEE CoG 2025: Call for Papers

The annual IEEE Conference on Games (IEEE CoG) is a premier venue for technical, scientific, and engineering work on video games, board games, and other types of games. IEEE CoG 2025 will take place at Técnico Innovation Center, Instituto Superior Técnico, Lisbon, Portugal, from August 26th to 29th, 2025.

Topics of Interest

We invite contributions related to all aspects of games and game development, including, but not limited to:

  • Accessibility and inclusivity in games (e.g., computer games, board games, LARPs)
  • AI for game development (automated playtesting, adaptation/personalization in games, etc.)
  • Esports and live-streaming
  • Extended reality (virtual reality, mixed reality, and augmented reality)
  • Game AI
  • Game analytics, game data science, and data visualization
  • Games as test-beds for algorithms
  • Game design (frameworks, game mechanics, etc.)
  • Game editors and authoring tools
  • Game technology (game engines, graphics, audio, animation, physics, controls, etc.)
  • Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.)
  • Generative AI for games
  • Procedural content generation
  • Serious/applied games (for education, health, sustainability, etc.)
  • User interfaces in games

Please note: CoG is not a conference about game theory and does not accept papers about game theory unless they are applied to games people would play, such as video games or board games.

Submission Instructions

CoG will use a double-blind review process. Authors must omit their names and affiliations from their submissions and avoid obvious identifying statements. Submissions not abiding by anonymity requirements will be desk rejected.

Submission Types

  • Full technical and vision papers: 8-page limit (including references and appendices).
  • Auxiliary papers: Details are available here.
  • Short papers: May be allocated to either poster presentations or short oral presentations.
  • Demo papers: Will be allocated to a demo session.
  • Competition papers: Will be allocated to oral presentations.

Tracks

We invite authors to choose from six tracks:

  1. AI and Game-playing
    • Topics include general game-playing AI, mixed-initiative authoring tools, believable agents, and AI-assisted game design and testing.
    • Track chairs: Diego-Perez Liebana (diego.perez@qmul.ac.uk) and Kyung-Joong Kim (kjkim@gist.ac.kr)
  2. Procedural Content Generation (PCG)
    • This track focuses on advancing research on developing and evaluating algorithms that automatically create game design and content.
    • Track chairs: Antonios Liapis (an.liapis@gmail.com) and Ahmed Khalifa (ahmed.khalifa@um.edu.mt)
  3. Designing Games, Serious Games and Playful Experience
    • This track welcomes papers that make a designerly contribution to games, playful interaction, and other playable media.
    • Track chairs: Casper Harteveld (c.harteveld@northeastern.edu)
  4. Game Technology
    • This track invites papers that improve the technical aspects of game design and development besides AI and robotics.
    • Track chairs: Christopher Salge (C.Salge@herts.ac.uk) and Johannes Pfau (j.pfau@uu.nl)
  5. Game HCI, Player Experience, Game Analytics, e-sports
  6. Robots in Games (No description provided in source text)

Important Dates

All deadlines are Anytime on Earth (AoE).

  • Call for Full Papers: March 15, 2025
  • Full papers acceptance notification: 16th May, 2025
  • Full papers camera ready: 13th June, 2025
  • Auxiliary papers camera ready: 11th July, 2025
  • Call for Auxiliary Papers: May 30, 2025
  • Call for Competitions: January 19, 2025
  • Call for Tutorials: January 19, 2025
  • Call for Workshops: January 19, 2025

Contact

cog2025@inesc-id.pt

Code of Conduct

IEEE CoG 2025 follows IEEE’s nondiscrimination policy and Code of Ethics. The organization commits to providing a harassment-free, accessible, and pleasant conference experience.

Dates importantes

Dates de la conférence

Conference Date

26 août 202529 août 2025

Soumission

(Call for Competitions)

19 janvier 2025

(Call for Tutorials)

19 janvier 2025

(Call for Workshops)

19 janvier 2025

Notification

(Full papers) acceptance notification

16 mai 2025

Version finale

(Full papers)

13 juin 2025

(Auxiliary papers)

11 juillet 2025

Classement source

Source: CORE2023

Classement: C

Domaine de recherche: Graphics, augmented reality and games, Human-centred computing

Carte

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